§ Changelog

Release notes

Every v1.x update is free for existing buyers — re-download the zip from your receipt.

v1.4.1 — 2026-09-14

A maintenance release for the surface crossing. Diving and resurfacing were a dropped frame each way and a hard cut; both are now seamless, and the crossing looks like a lens going through water.

Crossing the surface

WebGL2

Surface

Look

Demo

v1.4 — 2026-09-12

This update adds pressure-driven wakes and hydrostatic hulls, revises the surface lighting, and includes a custom launch, buoy and jetty made in Blender.

Fixes (14 September 2026)

The 1.4 download was rebuilt with these fixes. Download it again from your purchase page; the version number is unchanged.

Waves and contact

Lighting and surface

Developer integration

Performance and fixes

See the handbook's upgrade notes before reading the ripple texture directly: its channels are now height, X slope, Z slope and foam. Local wave history is not part of the ambient ocean's multiplayer sync state.

v1.3 — 2026-08-23

Free v1.x update: "Coast & contact". The water now reacts to anything that touches it, knows about beaches, rivers and lamps, carries your own boats, runs its FFT as compute on WebGPU and holds its frame rate on its own.

Contact

Coast

Light

Performance

Integration

Tooling

v1.2 — 2026-08-22

Free v1.x update. The surface is rebuilt for high-end realism, and the three "competitor parity" features each go a step further.

Surface realism

Competitor parity, one step further

API

Tooling and packaging

v1.1 — 2026-06-15

Free v1.x update. Adds physically-grounded optics, weather and motion off the hull, scene masking, deterministic multiplayer, and a unified API.

Surface & optics

Motion & weather

Scene & multiplayer

API

v1.0 — 2026-05-21

First release. Eight weeks of work across surface, sky, sea floor, and the underwater scene, plus the sales site, docs and TypeScript types.

Surface

Sky + Atmosphere

Sea floor

Underwater scene

Buoyancy

Quality + integration

Modes

10 sea-state presets + 3 water-body presets:

Each preset swaps waves, foam, sky, fog, water tint, sea-floor look, bundled props, and ambient audio mix.